Vehicle-borne 3D scanning system
Modular approach: acquisition, import file formats, pre-processing, 3D viewer, image calibration, scan registration…
Pervasive out of core techniques to handle virtually any size of scans
Octree space subdivision (including out of core) for efficient processing and visualization
XML application configuration
Frustum culling and prefetching by means of octrees for point clouds and triangles
Pixel Shaders 2.0 and Vertex Shaders 2.0: allows real time re-projection, occlusion query, some image processing and other special effects
Effective registration and fusion of multi-sensory, real-world geographically referenced data (3D ground-level range data, video, GPS (et al.), 2D and 3D aerial images, satellite images, photos, thermal, X-ray images, etc.)
Range scan conversion to Vector fields for efficient integration, hole filling, triangulation, registration, inspection
Reconstruction of trajectory from GPS, INS points, and 2D profiles